Your PC and settings
Forever needs far more power than Classic: enter your hardware and monitor, we tell you if it runs and set the in-game graphics, with an FPS estimate.
Config.wtf
- Computer
- Graphics card
- CPU
- Memory
- Storage
- Resolution
- Refresh rate
- Variable refresh
- You prefer
- GPURecommendedGeForce RTX 4060 · 8 GB
- CPUIn between6 to 8 cores · Intel 8th to 11th gen · Ryzen 3000 / 5000
- RAMRecommended16 GB
- StorageRecommendedSSD
Minimum and recommended specs (PC)
| Minimum | Recommended | |
|---|---|---|
| CPU | 4 cores at 3.0 GHz · Intel Core Haswell · AMD Ryzen Zen | 8 cores at 5.2 GHz · Intel Core Ultra Series 2 · AMD Ryzen Zen 5 |
| GPU | 4 GB VRAM, DirectX 12 · GeForce GTX 10 · Radeon RX 5000 · Intel Xe2-LPG (Lunar Lake) | 8 GB VRAM, DirectX 12 · GeForce RTX 40 · Radeon RX 7000 · Intel Arc B |
| RAM | 8 GB | 16 GB |
| Storage | 128 GB free on SSD | 128 GB free on SSD |
| OS | Windows 10 64-bit (May 2019 update or later) | Windows 11 |
Oldest supported cards: AMD GCN 1 (Radeon HD 7850, 2012), NVIDIA Maxwell (GTX 750 Ti and GTX 900, 2014), Intel Skylake (HD Graphics 530, 2015). Not supported: Radeon HD 6950, GeForce GTX 760 / 770 / 780 and GTX 800M, Intel HD Graphics 6000.
- Open world≈ 108 FPS86 to 129 · limited by your CPU
- 40-player raid≈ 72 FPS58 to 87 · limited by your CPU
- Your monitor144 Hzno variable refresh rate
Graphics
- Monitor
- Display Mode
- Resolution
- Render Scale100%
- UI Scale100%
- Vertical Sync
- Low Latency Mode
- Anti-Aliasing
- Image-Based Techniques
- Multisample Techniques
- Multisample Alpha-Test
- Camera FOV90
Graphics Quality
- Base Game Quality4
- Shadow Quality
- Legacy Liquid Detail
- PBR Liquid Detail
- Particle Density
- SSAO
- Depth Effects
- Compute Effects
- Texture Resolution
- Spell Density
- Projected Textures
- Secondary Lighting
- View Distance4
- Environment Detail4
- Ground Clutter4
Advanced
- Triple Buffering
- Texture Filtering
- Resample Quality
- VRS Mode
- Graphics API
- Physics Interactions
- Graphics Card
- Max Foreground FPS144 FPS
- Max Background FPS30 FPS
- Target FPS60 FPS
- Resample Sharpness0.2
- Contrast50%
- Brightness50%
- Gamma1.0
- Bloom Intensity1.0
Compatibility Settings
- Optional GPU Features
- Async Resource Creation
- Multithreaded Rendering
- Advanced Work Submit
In game, the “Max Foreground FPS” slider stops at 200: above that (for a 240 Hz monitor), use the Config.wtf tab.
FPS estimate: a simple model (cost of each setting for your card, CPU load, frame cap), not a measurement; in game, show your FPS with Ctrl + R. Options, names and values taken from the Forever client interface (Blizzard's UI code, “forever” branch) and from a real Config.wtf. System requirements: Blizzard, September 2026.
“Character Models” left the Graphics window on November 2, 2026: it is an account-wide setting, under Options > Preset, and it does not go through Config.wtf.